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Boids Simulation


The project aims to simulate flocking behavior using the Boids model by Craig Reynolds with C++ and SFML.

  • Time: May 2023

  • Individual Project

  • Programming:  C++, SFML

Implementation and Analysis

The basic goal of the project is to implement flock simulation in 2D space using the three principles of Boids model:

1) separation, 2) alignment, and 3) cohesion.

 The project would also aim to achieve following goals:

  1. Target Seeking & Predator Avoidance

  2. Quad Tree Optimization

Full Project Report Link: Boids Simulation Report

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