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A little girl dives into the sea and transforms into a mystical creature

About the Dive

    The Dive is an on-going animation project.

  • Time: Feb 2024 - May 2024

  • Software: Maya, Zbrush, Unity, Houdini, Substance Painter, Photoshop

  • Team Project

    • 3D Role: Environmental art, technical art, character animation, compositing and rendering

    • 2D Role:​ Storyboard, environment concept art, color script

Preproduction

Storyboard and Initial Layout Animatics

Concept Art Design

Color Scripts

Environment Asset

Softwares used for the environment:

  • Model: Maya

  • Texture: Substance Painter

Modeling

hut_render.jpg

Texturing

Technical Art

Tech Art - Wave

The wave is rendered in Unity for the opening shot for a more realistic and dynamic look. For the rest of the shots, the wave is rendered in Maya.

  • Maya: Uses Boss Ocean, with a custom Hypershader for sea surface material.

  • Unity: Uses HDRP Water System in Unity 2023.

Tech Art - Underwater Lighting

  • The underwater lighting uses Maya aiFog.

  • The caustic effect uses a spotlight with aiGobo filter.

  • ​The volumetric light uses Maya aiAtmosphereVolume, and is rendered separately and composited in post-processing.

Tech Art - Fish Flock Simulation

  • The fish is rigged and animated in Maya.

  • The flocking behavior is created with Maya MASH Flight Node.

Compositing

  • The scene is set-dressed and lit differently for each shot to design composition for specific camera angles.

  • The final rendering is done with Arnold in Maya.

Test Renders

Music

  • The music is made with Logic Pro.

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