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Tools Implementation in UE
Tools and features implemented in UE5 during internship
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Time: Jan-May 2025
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Internship Project
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C++
Color Ramp Node in Material Graph
Currently, user must create a Curve Asset and Curve Atlas outside material editor, and then use a node in material graph to link to these outside assets.
I implemented a Color Ramp node, which would simplify the workflow to just one node. It has a customized gradient slider on the detail panel for intuitive and easy manipulation.


Curve Flip in Curve Editor
I added curve flip functionality, supporting both horizontal and vertical flip. A dropdown menu is added, allowing user to choose the flip mode according to need.

Other Features/Fixes
Origin axis in preview, dismissible warning pop-up

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