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Tools Implementation in UE

Tools and features implemented in UE5 during internship

  • Time: Jan-May 2025

  • Internship Project

  • C++ 

Color Ramp Node in Material Graph

Currently, user must create a Curve Asset and Curve Atlas outside material editor, and then use a node in material graph to link to these outside assets. 

I implemented a Color Ramp node, which would simplify the workflow to just one node. It has a customized gradient slider on the detail panel for intuitive and easy manipulation.

Curve Flip in Curve Editor

I added curve flip functionality, supporting both horizontal and vertical flip. A dropdown menu is added, allowing user to choose the flip mode according to need.

Other Features/Fixes

Origin axis in preview, dismissible warning pop-up

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